We recommend coming on a race day and observing the program. This will be an excellent opportunity to ask questions. We currently offer two racing disciplines: off-road and oval racing. Off-road racing offers jumps, chicanes, sweepers, and straights. Oval racing is traditional dirt-track racing. Once you decide on the type of racing you’re interested in, you can review the associated classes and rules.
Here is our current pricing
Practice: $10 for the 1st hour, $5 for each additional hour
Weekday Racing
1st class – $10
Each additional class – $10
Transponder rental – $10
Weekend Racing
1st class – $20
Each additional class – $10
Transponder rental – $10
Prices will be different for special events. Please see the event’s details for pricing.
If you are a beginner, here are our recommended classes;
Off-road: 21.5 Independent 2WD Stock Buggy
Oval: Sportsman
To enter a race, here’s a checklist to get you started;
Pick a class to race in
Have an RC buggy/truck that conforms to your class rules (We have rentals available if you don’t have your own.)
Have a radio (RX) to control your RC
Have a charger for your battery
Have a transponder (We have transponder rentals available if you don’t have your own.)
Have appropriate tires for the track
Have traction compound for the tires (Almost all racers use “sauce” to help with traction. It is available for purchase in our shop.)
Have some tools to work on your RC.
First of all, calm down. You’re about to have a blast.
Unload your stuff from your vehicle, bring it in, and come to the counter.
Register for your class. Let the person helping know it’s your first time racing. They will ensure you have everything you need for a successful race experience.
Once registered, take your stuff and head to the pits. Pick out an open spot, and that’s yours for the day.
Once you’re set up, start prepping your car. Charge your battery, sauce the tires, look over the buggy/truck, and ensure it’s ready.
Once you’re done prepping, run some laps to acclimate to the layout. Most racers will run for about five minutes at a time. Then, it’s time to recharge the battery, maintain the tires, and make adjustments if needed.
You can repeat the practice process until the track is closed and prepped for the race.
Once the event has begun, a driver’s meeting will provide important information about the race.
Find a TV display to determine the heat order and what heat you’re racing in.
Heats are normally 5 minutes long. The top nine racers from the class heats will transfer to the A-main. Depending on racer turnout, a class may have more than one heat. If you are not one of the top nine racers from the heats, you will be in the B-main. The B-main is 5 minutes long, and the top two racers transfer to the A-main.
The A-mains are the final races. They are eight minutes long and have eleven racers each. There is only one A-main per class. The top three finishes in each class qualify for awards.
All racers are required to marshall the race following their heat or A-main. Marshaling consists of picking a designated spot on the track to police. You will be responsible for untangling accidents, flipping cars over, and putting cars back on the track in your area. It’s important to be aware of your surroundings. Do not put yourself in harm’s way and risk injury to marshall a car.
Once the heat or main is over, you can take your car back to the pits and prepare for your next race.
Once all racing has ended, you can pack up and prepare to leave.
Please remember to clean your pit area.
Visit the front counter and take care of any outstanding balances.
Tip: The racers in the pits are great people. If you are having trouble with your car's handling, ask someone to help you. They will be glad to help you improve your handling.